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delay = 0.03; // Delay freq = 3; // Frequency amp = 60; // Amplitude decay = 10; // The smaller the value, the more fluctuations Speed = 0.8; // The smaller the value, the slower the animation myDelay = delay*textIndex; t = (time - inPoint)*Speed - myDelay; if (t >= 0){ freq; amp; decay; s = amp*Math.cos(freq*t*2*Math.PI)/Math.exp(decay*t); [s,s] }else{ value }
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